Blender 3.1 has significant performance improvements. GPU acceleration for the Subdivision modifier, faster mesh editing, Asset Browser indexing, support for large images in the Image Editor, faster .obj and .fbx export, improved multi-threading and node tree evaluation in Geometry Nodes, and reduced memory usage. It also includes new animation tools in the Graph Editor, new nodes for procedural modeling in Geometry Nodes, user interface improvements, updates to the Video Sequencer editor, and improvements to Grease Pencil, as well as hundreds of bug fixes.
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