Maxon released Cinema 4D 2024.0.0 and we updated to the latest version
New Features & Enhancements Summary
Rigid Bodies
Rigid Body Tag: Added to the unified simulation system.
Interactions: Natively interact with deformable simulation types.
Simulation Triggers: Determine when objects start to be simulated—immediately, on collision, or at velocity peak.
Initial Parameters: Set initial velocity, direction, and rotation for objects.
Stop Conditions: Set a threshold for when the simulation stops.
Collision Settings: Configure friction, bounciness, stickiness, and thickness.
Density/Mass: Set custom density or mass for objects.
Computation: Calculate simulations via CPU or GPU.
Pyro
Initial State: Set the initial state of the pyro simulation.
New Emission Type: Points-based emission.
Emission Controls: Emission falloff and emission maps.
Caching Workflows: New pyro caching workflows with custom naming conventions.
Up-Res Simulation: Up-Res existing pyro simulations with settings for resolution, noise, speed, and falloff.
Direct Tagging: Add pyro tags directly to standard particle emitters, thinking particle geometry, or matrix cloners.
Vertex Normal Editing
New Manager: A new vertex normal editing manager.
Manipulation Controls: Adjust the strength and space for manipulating vertex normals.
Quick Commands: Align normals in a specific direction, copy vertex normals to neighboring elements, and flip normals.
Modeling
Phong Shading: Improvements with weighted shading.
VAMP Evaluation: New method added—Closest Polygon (With Data Breaks).
Pattern Selection: Repeat selection on a mesh.
Projection Deformer: Project points from one object onto another.
Pose Morphs: Support for normal tag data.
Symmetry Object: Improved behavior with splines when using cut and weld options.
Modeling Brush: New "preserve boundary" option to maintain both mesh and selection boundaries when moving points.
Surface Smear: Added to modeling brushes.
Nodes
Annotations: Colorful sticky notes for documenting node setups.
Scaffolds: Visually group nodes with custom names and colors.
Folded Ports: Access calculated values like Length or Normal on Vector ports.
Connect Node: Improved to combine multiple meshes/splines into a single geometry.
Clone Onto Points: Copy geometry onto other geometry, point arrays, or distributions.
Transform Geometry Node: Significantly faster, formerly known as Transform Element.
Explode Mesh Islands Node: Break up topological islands of a single mesh into an array of meshes.
Explode Spline Segments Node: Split splines into separate segments.
Create Normals if Missing: Checks and calculates missing normal information.
Modulo: Select repeating patterns based on poly/point index.
Port Presets: Drag & drop UI widgets from the Asset Browser to create ports and capsule UIs.
Resource Editor and Edit Port Dialog: UI improvements for simplicity and stability.
Node Editor Layout: Built-in attributes panel active by default for better material editing on dual-monitor setups.
Context Menus: Streamlined to reduce redundancy in the Node Editor.
More Icons: Added icons for the most-used nodes.
Exchange
Preferences: Import/Export Target for node space selection.
Importer/Exporter Improvements: New global "Convert to Redshift" commands for lights and cameras.
FBX Update: Version 2020.3.4 with Redshift support for materials, lights, and cameras.
glTF/GLB: Support for .glb file format and Redshift materials.
ForgerIO: Support for materials, lights, and cameras.
GoZ: Dynamic subdivisions and Redshift material support.
USD: Material support.
Alembic: Redshift camera support.
OBJ: Redshift material support.
CAD Formats: Camera support for IGES, STEP, SLDPRT, SLDASM, and CATIA.
SKP: Material and camera support.
Texture Baking: On export.
glTF Animation Settings: PLA and Pose Morph enabled on export.
General Enhancements
Viewport Options: Added options for Polygon and Point Indexes.
Commander Improvements: Contextual hiding and filtering of commands.
Pre-Subdivision: Subdivide models in linear mode before subdividing objects.
Align to Spline Overshoot: Loop, clamp, or extend object position beyond spline length.
Modeling Fixes
Mesh Tools: Stability issue fixes in Edge mode.
Extrude Tool: Stability issue fixes when applied to some edge selections.
Viewport Fixes
Stability: Fixed issues when switching between different views.
Known Issues
Substance Shader: Standard Materials using a Substance Shader cannot be converted to RS Node Material.
FBX Import: Importing FBX files with Substance into RS Nodes will result in baked Substance textures.
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