Cinema 4D render farm supports now Cinema 4D 2024.0.0

Render4you Cinema 4D render farm supports now Cinema 4D 2023

Maxon released Cinema 4D 2024.0.0 and we updated to the latest version

New Features & Enhancements Summary

Rigid Bodies

  • Rigid Body Tag: Added to the unified simulation system.

    • Interactions: Natively interact with deformable simulation types.

    • Simulation Triggers: Determine when objects start to be simulated—immediately, on collision, or at velocity peak.

    • Initial Parameters: Set initial velocity, direction, and rotation for objects.

    • Stop Conditions: Set a threshold for when the simulation stops.

    • Collision Settings: Configure friction, bounciness, stickiness, and thickness.

    • Density/Mass: Set custom density or mass for objects.

    • Computation: Calculate simulations via CPU or GPU.

Pyro

  • Initial State: Set the initial state of the pyro simulation.

  • New Emission Type: Points-based emission.

  • Emission Controls: Emission falloff and emission maps.

  • Caching Workflows: New pyro caching workflows with custom naming conventions.

  • Up-Res Simulation: Up-Res existing pyro simulations with settings for resolution, noise, speed, and falloff.

  • Direct Tagging: Add pyro tags directly to standard particle emitters, thinking particle geometry, or matrix cloners.

Vertex Normal Editing

  • New Manager: A new vertex normal editing manager.

  • Manipulation Controls: Adjust the strength and space for manipulating vertex normals.

  • Quick Commands: Align normals in a specific direction, copy vertex normals to neighboring elements, and flip normals.

Modeling

  • Phong Shading: Improvements with weighted shading.

  • VAMP Evaluation: New method added—Closest Polygon (With Data Breaks).

  • Pattern Selection: Repeat selection on a mesh.

  • Projection Deformer: Project points from one object onto another.

  • Pose Morphs: Support for normal tag data.

  • Symmetry Object: Improved behavior with splines when using cut and weld options.

  • Modeling Brush: New "preserve boundary" option to maintain both mesh and selection boundaries when moving points.

  • Surface Smear: Added to modeling brushes.

Nodes

  • Annotations: Colorful sticky notes for documenting node setups.

  • Scaffolds: Visually group nodes with custom names and colors.

  • Folded Ports: Access calculated values like Length or Normal on Vector ports.

  • Connect Node: Improved to combine multiple meshes/splines into a single geometry.

  • Clone Onto Points: Copy geometry onto other geometry, point arrays, or distributions.

  • Transform Geometry Node: Significantly faster, formerly known as Transform Element.

  • Explode Mesh Islands Node: Break up topological islands of a single mesh into an array of meshes.

  • Explode Spline Segments Node: Split splines into separate segments.

  • Create Normals if Missing: Checks and calculates missing normal information.

  • Modulo: Select repeating patterns based on poly/point index.

  • Port Presets: Drag & drop UI widgets from the Asset Browser to create ports and capsule UIs.

  • Resource Editor and Edit Port Dialog: UI improvements for simplicity and stability.

  • Node Editor Layout: Built-in attributes panel active by default for better material editing on dual-monitor setups.

  • Context Menus: Streamlined to reduce redundancy in the Node Editor.

  • More Icons: Added icons for the most-used nodes.

Exchange

  • Preferences: Import/Export Target for node space selection.

  • Importer/Exporter Improvements: New global "Convert to Redshift" commands for lights and cameras.

  • FBX Update: Version 2020.3.4 with Redshift support for materials, lights, and cameras.

  • glTF/GLB: Support for .glb file format and Redshift materials.

  • ForgerIO: Support for materials, lights, and cameras.

  • GoZ: Dynamic subdivisions and Redshift material support.

  • USD: Material support.

  • Alembic: Redshift camera support.

  • OBJ: Redshift material support.

  • CAD Formats: Camera support for IGES, STEP, SLDPRT, SLDASM, and CATIA.

  • SKP: Material and camera support.

  • Texture Baking: On export.

  • glTF Animation Settings: PLA and Pose Morph enabled on export.

General Enhancements

  • Viewport Options: Added options for Polygon and Point Indexes.

  • Commander Improvements: Contextual hiding and filtering of commands.

  • Pre-Subdivision: Subdivide models in linear mode before subdividing objects.

  • Align to Spline Overshoot: Loop, clamp, or extend object position beyond spline length.

Modeling Fixes

  • Mesh Tools: Stability issue fixes in Edge mode.

  • Extrude Tool: Stability issue fixes when applied to some edge selections.

Viewport Fixes

  • Stability: Fixed issues when switching between different views.

Known Issues

  • Substance Shader: Standard Materials using a Substance Shader cannot be converted to RS Node Material.

  • FBX Import: Importing FBX files with Substance into RS Nodes will result in baked Substance textures.

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