Cinema 4D render farm supports now Cinema 4D 2024.1

Render4you Cinema 4D render farm supports now Cinema 4D 2023

Maxon released Cinema 4D 2024.1 and we updated to the latest version

Bug Fixes Summary

Asset Browser

  • Watch Folder Issue: Fixed a problem where adding a Watch Folder in the Asset Browser removed the database link from the Pose Library Browser.

Deformer

  • Projection Deformer: Corrected issues with the Projection deformer, including distortion when increasing the Offset parameter.

  • Vertex Map Performance: Addressed performance issues where using a Vertex Map controlled by a Fields list to restrict a Displacer’s deformation caused excessive CPU load.

  • Surface Deformer: Fixed the Surface deformer not working with splines.

Exchange

  • Merge Projects: Fixed an issue where the Reflection layer of a Standard material was converted to a default Specular layer when merging projects.

  • Preferences: Corrected an issue where the target Renderer for Import/Export was not saved when closing Cinema 4D.

Forger Plugin

  • Generators Placement: Fixed the incorrect placement of generators when reopening Forger files.

  • ZIP Archive: Addressed an issue with duplicated file names inside ZIP archives.

Interface

  • Numeric Input Sensitivity: Fixed high sensitivity in numeric input fields when using a tablet.

  • Viewport Layout: Corrected an issue where a middle mouse click in a manager panel toggled the Viewport panel layout.

  • Redshift AOV Manager: Resolved an issue where the window pane would jump to the top when changing a checkbox.

  • Language Strings: Fixed an issue where some strings appeared in the language of the loaded project instead of the selected Cinema 4D interface language.

  • XPresso Editor: Added the missing "Type to Search" option in the context menu.

  • Commander Search: Corrected the order of type-to-search results in the Commander.

Material

  • Shader Stability: Fixed stability issues with Viewport previews of shaders containing gradients.

Modeling

  • Bridge Tool: Resolved an issue where the Bridge tool did not work in Point mode without symmetry.

  • Loop Selection: Fixed problems with the Loop Selection tool not working properly with hidden polygons.

  • Bezier Splines: Corrected an issue where the sequential number of a selected spline point was not displayed in its Values and Tangents window.

  • Polygon Islands: Fixed hierarchy issues when using the Polygon Islands to Objects command.

  • Create Point Tool: Adjusted tool options in the Attribute Manager that were incorrectly available in Polygon and Point modes.

  • Axis Center - View Center: Fixed the Axis Center function placing objects behind the camera.

  • Modeling Axis: Resolved an issue with the Modeling Axis in Polygon mode being offset from Object mode.

  • Loop Selection: Fixed issues with Loop Selection not working on partially hidden geometry.

  • Edge Selections: Corrected an issue where additional unselected edges and points were included in edge selections.

  • Bridge Tool Stability: Fixed a stability issue when using the Bridge tool interactively in the Viewport.

  • Split Command: Corrected the keyboard shortcut for the Split command being incorrectly available in Point and Edge modes.

  • Pre-Object Transform: Addressed inconsistent behavior with the Pre-Object Transform option.

  • Symmetrize Selection: Fixed issues with the Symmetrize Selection command not working with Edges in Mirror (Subtract) mode.

  • Axis Center Function: Fixed issues with the Axis Center function and Undo/Redo.

  • Scale Tool: Addressed an issue where the Ctrl key had no modifier effect in Symmetry mode.

  • Spline Point Selections: Fixed issues with the Spline point selections and the Round tool.

  • Connect Object: Corrected point collapsing issues when used with a Cloner.

  • Create Point Command: Fixed misalignment of parameter interface elements in the Attribute Manager.

  • Normal Tag: Resolved shading artifacts caused by the Normal tag when used with the Thicken generator.

  • Close Polygon Hole Tool: Fixed functionality after switching between edit modes and using Undo.

  • Spline and Round Tool: Addressed tangent alignment issues in the Round tool.

  • Pattern Selection Tool: Fixed scaling issues that made the 4-arrow tool handles impractical to control.

  • Undo Shortcut: Corrected the Undo keyboard shortcut not working while the Commander window was in focus.

  • SDS Cages: Fixed representation issues of SDS Cages belonging to a Null hierarchy.

  • Bevel Deformer: Fixed spikes produced by the Bevel deformer in User Shape mode.

  • Spline and Round Tool: Resolved issues with the Round tool where a small number of Points could irrevocably destroy the spline's initial shape.

  • Spline Chamfer Tool: Fixed overshooting interpolation in the Spline Chamfer tool.

  • Bridge Tool Stability: Addressed stability issues when bridging several points.

  • Normal Editing: Fixed issues where Normal Editing operations did not produce expected results with Symmetry active.

  • Subdivision Generator: Resolved issues with Linear Pre-Subdivision causing objects to disappear in the Viewport.

  • Brush Selection Tool: Fixed hidden edge highlighting in the selection preview when Visible Only was enabled.

  • Normal Tag Redundancy: Removed the redundant Enable checkbox from the Normal tag.

  • Normal Tag Fields: Fixed an issue with the Normal tag causing objects to appear uniformly black in the Viewport when using Fields.

  • Normal Tag Undo: Resolved undo issues with the Align Face to Vertex Normals command.

  • Boole Generator Performance: Addressed freezing issues with the Boole generator when Create Single Object was enabled.

  • Spline Objects Stability: Fixed stability issues with Spline objects and Symmetry.

  • Symmetry Stability: Fixed stability issues with Symmetry when creating and modifying Polygon selections.

  • Select Tools: Resolved issues where selections were possible in one edit mode even if the geometry was hidden in another edit mode.

MoGraph

  • Render Stability: Addressed a stability issue when rendering with Interactive Render Region or Picture Viewer.

  • Loft Object Flickering: Fixed flickering issues and geometry generation even after removing child objects.

  • PolyFX Effector: Resolved issues where applied splines of the PolyFX effector were ignored by the Cloner's object mode.

  • Baked Cloner Visibility: Fixed visibility issues with baked Cloner animations when moving the camera.

  • Cloner and Alembic Files: Corrected issues with Cloner objects and Alembic animation files.

  • MoGraph Selection Tags: Fixed issues with MoGraph Selection tags not working when inverted with Fields.

  • PolyFX Garbled Polygons: Resolved issues with PolyFX causing garbled mesh polygon orientations.

  • Emitter Performance: Addressed performance issues with the Particle Emitter used as the source of a Matrix object in combination with a Push Apart effector.

  • Matrix Object: Fixed issues with the Matrix object in Object mode with Distribution set to Volume.

  • Cloner and Radial Mode: Corrected visibility issues with splines cloned in Radial mode.

  • Cloner Object Index Numbers: Fixed index numbers showing even after the Cloner object was disabled.

  • Vertex Map Shader Field: Resolved display issues with Spline shaders in Vertex Map Shader fields.

Nodes

  • Cloner Performance: Fixed a performance degradation issue with Cloners in animated assets.

  • Memory Node: Corrected inconsistent behavior in the Memory Node in setups.

  • Node Setup Refresh: Fixed refresh issues in Node and Capsule setups, ensuring correct values and transformations.

  • Naming After Converting Capsule: Addressed issues with selection naming after converting a capsule.

  • Value Node Refresh: Fixed refresh issues with the Value Node output on data type changes.

  • Floating IO Output Node: Resolved issues with the Floating IO Output Node not generating meshes.

  • Color Picker Window Title: Added a missing title to the Color Picker window when opened via the right mouse button in the Node Editor.

  • Node Editor Asset Category: Fixed the default category selection issue when saving an Asset in the Node Editor.

  • Node Group Input Breakage: Resolved issues with grouping inputs breaking after adding an input from the Asset Browser.

  • Resource Editor Separators: Fixed issues creating Separators outside the Input group in the Resource Editor.

  • Group UI Elements Unfolding: Addressed issues in the Resource Editor where adding new Group UI elements caused others to unfold.

  • Time Node: Fixed display issues with correct values in the Time Node.

  • Connect Node with Geo Spline: Resolved issues with the Connect Node when used with Geo Spline nodes.

  • Vertex Map Tags: Fixed issues with Vertex Map Tags caused by toggling Node modifiers.

  • Node Editor Search: Improved the search functionality in the Node Editor to match highlighted nodes with search terms.

  • Material Node Editor: Fixed issues with reopening the Node Editor after closing a locked window.

  • Node Editor Cursor Visibility: Resolved cursor visibility issues when rotating the view after drawing a selection frame.

  • Scaffold Performance: Addressed performance issues in the Node Editor when creating a scaffold and panning the scene graph.

Objects

  • Atom Array Object: Fixed issues with N-gons handling and unit conversions in the Atom Array object.

  • Geometry-heavy Projects: Improved performance when loading geometry-heavy projects.

Other

  • Windows Force Quit Shortcut: Fixed the Force Quit shortcut on Windows.

Redshift

  • Interactive Preview Rendering: Resolved constant refreshing issues with Redshift Interactive Preview Rendering when using cached simulations.

Simulation

  • Pyro Initial Volume Set: Fixed performance issues with the Pyro Initial Volume Set option.

 

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