Render4you Redshift Render Farm has rolled out an update, bringing its Redshift version up to 2.6.15
Please be aware that all tasks utilizing Redshift release 2 will now be using version 2.6.15. If you require a different version for your specific needs, we are happy to provide you with a custom version.
Summary of the updates
For Maya:
- Added support for denoising AOVs.
- Improved support for the <renderpass> token in the global file name prefix, ensuring that <beautypath> and <beautyfile> correctly resolve <renderpass> to the AOV name rather than "Beauty."
For 3ds Max:
- Added support for denoising AOVs.
- Added support for previewing Redshift Bitmap in the viewport.
- Added an option to save denoising utility buffers.
- Exposed light include/exclude lists to MAXScript.
- Enhanced handling of Redshift File Output and light group output paths with trailing separator characters.
- Changed the default separator character to underscore for Redshift File Output.
- Fixed a bug where Redshift File Output ignored custom Render Element paths.
- Addressed a bug that could cause instability when rendering AOVs with Render View disabled.
- Fixed a bug where render element bitmaps were not populated when Render View was disabled.
- Fixed a bug where Max's Region/Crop didn't work when Render View was disabled.
- Fixed a bug that caused a rendering exception for PFlow events with no mesh.
- Fixed an issue where light "include" lists were ignored when none of the target objects were visible.
- Fixed the UI for Redshift State shader.
- Addressed an issue with European locales breaking Max UI.
For Cinema 4D:
- Added initial support for Cryptomatte to Direct AOVs during Picture Viewer renders, with Multi-Pass output available for preview purposes.
- Added support for denoising AOVs.
- Ensured that user-specified utility AOVs are considered during denoising even if their multi-pass output is disabled.
- Addressed an issue where the Editor Visibility state would be inadvertently reflected in IPR renders.
- Fixed a potential crash in the ShaderGraph editor when the Auto Optimize Nodes option is enabled.
- Addressed an issue in the IPR where a camera could be incorrectly unlocked under certain conditions.
For Houdini:
- Added an option in the Houdini "Redshift" top menu bar to open the RS RenderView.
- Fixed a bug introduced in v2.6.14 that resulted in flipped instances.
- Added support for Cryptomatte.
- Added support for denoising AOVs.
- Fixed an issue with the tangents attributes while rendering with deformations motion blur enabled.
- Made minor fixes in the RenderView rendering progress status.
For Katana:
- Fixed a crash that occurred if a RenderOutputDefine node for the "primary" AOV was not available.
- Added support for Cryptomatte.
- Added support for denoising AOVs.
- Fixed an issue with the tangents attributes while rendering with deformations motion blur enabled.
General Improvements and Fixes (All):
- Fixed various Bias/Gain math node bugs.
- Fixed a bug where OptiX initialization would produce crashes on systems without CUDA-enabled GPUs.
- Fixed a tessellator bug that could make certain edges not tessellate enough, particularly near the edge of the screen.
- Added a temporary workaround for an OptiX 5.1 bug.
- Fixed a bug that could cause unusual-looking Global Illumination (GI) with low tone mapping values.
- Added support for GI from volume scattering, with a legacy switch to disable this feature.
- Added a new 'GI Max Trace Depth' option to all lights for finer control over lights affecting GI.
- Fixed a bug that would cause light group Volume AOVs to leak their GI contributions into GI AOVs.
- Fixed a bug that could produce corrupt/noisy ray-marched volumetric lighting when GI was enabled.
- Fixed a bug in volume grid motion blur code that could produce crashes or volume corruption when motion blurred.
- Fixed a bug that would cause visual corruption when the IDsAndCoverage AOV was enabled.
- Fixed a bug where autocrop was always enabled for Cryptomatte.
- The Volume shader's "Shadow Density Scale" now affects both direct lighting and GI.
- Improved the handling of volume cutoffs with non-inverse-square-decay lights.
- Fixed a bug introduced in 2.6.10 that could produce weird banding noise artifacts on volumetric spot lights.
- Fixed a bug that could make redshiftCmdLine write incomplete/corrupt images.
- Improved the single-scattering sampling efficiency.
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