Redshift render farm support for 2.6.32

Render4you Redshift render farm support for 2.6.32

Render4you Redshift Render Farm has rolled out an update, bringing its Redshift version up to 2.6.32

Please be aware that all tasks utilizing Redshift release 2 will now be using version 2.6.32. If you require a different version for your specific needs, we are happy to provide you with a custom version.

Summary of the updates

For Maya:

  • Added "Interactive Camera" to the Redshift RenderView.
  • Added commonly used Redshift Materials to the shelf.
  • Fixed issues related to rendering Maya Fluids, particle orientation, XGen IGS motion blur, and XGen IGS density masks.
  • Fixed bug in baking file output logic that resulted in AOV output files for different objects overwriting each other even when using the <object> tag.
  • Fixed bug that prevented IC and Photon cache files from saving to absolute paths.

For 3ds Max:

  • Added target light support.
  • Introduced the Ctrl keyboard modifier for creating square portal lights and rectangular area lights.
  • The Render button in Redshift Render View now renders the current frame only.
  • Fixed various issues with animated object visibility.
  • Extended the allowed range of contribution scales for RS lights.
  • Extended the allowed range of hue/saturation/exposure adjustments for RS Dome Light.

For Cinema 4D:

  • Addressed crash issues, UI glitches, and gamma-related problems.
  • Fixed issues related to MoGraph attribute changes, Environment shader orientation, and the ShaderGraph editor.
  • Corrected the gamma for direct AOVs saved in a Multi-Part EXR under certain conditions.

For Houdini:

  • Introduced a new "-f" option in the HScript "Redshift_version" command to get additional information about the plugin.
  • Added support for SOP nodes as references for mesh lights, allowing mesh lights' base meshes to be extracted from OBJ or SOP nodes.
  • Fixed issues related to enabling/disabling subnet OBJ nodes, Altus license failure, and DOF CoC radius.
  • Enabled the "Open the RenderView Window Without Rendering" option by default.
  • Addressed matching between the Mantra and Redshift DOF effect and added an "Enable Legacy DOF Technique" option.
  • Fixed several crashes related to objects with NaN attributes.

General Improvements and Fixes (All):

  • Material 'friendly' names are now exported in proxies for Cryptomatte.
  • Fixed issues related to VDB color channels, Depth AOV, portal lighting, bump mapping, ray-traced SSS, and hidden AOVs in multi-layer EXRs saved from the RV.
  • Added support for UV channels as a source for noise seed in the RSNoise shader.

Redshift offers a variety of powerful features and works seamlessly with popular 3D modeling and animation software such as 3ds Max, Maya, Cinema 4D, and Blender

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