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Redshift render farm support for 3.5.13

Render4you Redshift render farm support for 3.5.13

Render4you Redshift Render Farm has rolled out an update, bringing its Redshift version up to 3.5.13.

Please be aware that all tasks utilizing Redshift release 3.5 will now be using version 3.5.13. If you require a different version for your specific needs, we are happy to provide you with a custom version.

Earlier versions will be processed using Redshift versions 2.6.56 and 3.0.67, respectively.

Summary of the updates

Maya:

  • Added support for Intel Open Image Denoiser (OIDN).
  • Added support for legacy connections for RSHairRandomColor nodes.
  • Fixed an issue where rendering particle systems with proxies sometimes rendered the original proxy object as well.
  • When no CUDA compute devices are enabled, Optix is no longer available in the GUI or during rendering.
  • Particle instancers now produce correct per-particle data when motion blur is turned off.
  • Older scenes that relied on less strict shader output parameter mapping are now handled correctly.
  • Fixed an issue when IPR is active, and motion blur is turned on, causing surplus IPR refreshes when interacting with the scene.
  • Exporting an invisible object as a proxy no longer generates an error.
  • The Redshift | XGen | Export Patches... command now exports all patch geometry below the selected collection.
  • A volume grid used as a proxy and instanced in a particle system is no longer rendered unless instanced.

3ds Max:

  • Added support for Intel Open Image Denoiser (OIDN).
  • Fixed issues, including tyFlow custom data channel collection order, tyFlow particles using different node names in Cryptomatte, and mesh re-export/VRAM reset in IPR when modifying a material.

Cinema 4D:

  • Added native Pavement shader, with automatic translation of the Cinema 4D legacy Pavement shader to the native shader.
  • Addressed issues with material stacking on hair objects and direct AOVs not being included in proxies under certain conditions.

Houdini:

  • Added support for Houdini 19.5.493 and dropped support for 19.5.368.
  • Added parameters to the Redshift Proxy SOP for previewing arbitrary proxy files in the viewport.
  • Added support for light linking feature to user procedurals.
  • Introduced new Houdini commands and options, like "Redshift_addUSDProcedural" command, "Redshift_IPRUpdateSubnetMaterials" hscript command, and more.
  • Addressed various issues, including motion blur on RS proxies on the first render, IPR performance, OptiX or OIDN denoising, and more.

Katana:

  • Added support for Katana 6.0v1 and dropped support for Katana 3.5.
  • Added support for Intel Open Image Denoiser (OIDN).
  • Added support for the light linking feature to user procedurals.
  • Improved live IPR updating performance and performance while rendering to disk with OptiX or OIDN denoising enabled.

Hydra (Solaris):

  • Added support for Solaris 19.5.493 and dropped support for 19.5.368.
  • Added support for Intel Open Image Denoiser (OIDN).
  • Introduced support for op: and opdef: references in the texture nodes.
  • Added viewport preview tools to the Redshift Proxy LOP.
  • Fixed various issues related to IPR, viewport, camera LUTs, and more.

Blender:

  • Added support for Blender 3.4.1.
  • Added support for Intel Open Image Denoiser (OIDN).
  • Fixed issues, such as limitations in the Light nodes editor using texture types, enabling device selection, smooth shader issues, and more.

General (All Supported Software):

  • Added Tiles and Brick shaders to all supported DCC host applications.
  • Fixed various bugs, including volumetric emissions, dispersion behavior with nested dielectrics, uv attribute loss on proxies with overridden materials, dark edges around vdb volumes, nested proxies not rendering correctly, and more.
  • Improved antialiasing, energy clamps, light sampling, and transmission dispersion.
  • Fixed a bug in the OSL trace ray function yielding wrong results for the hit position.

Redshift offers a variety of powerful features and works seamlessly with popular 3D modeling and animation software such as 3ds Max, Maya, Cinema 4D, and Blender

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