Render4you Redshift Render Farm has rolled out an update, bringing its Redshift version up to 3.5.21.
Please be aware that all tasks utilizing Redshift release 3.5 will now be using version 3.5.21. If you require a different version for your specific needs, we are happy to provide you with a custom version.
Earlier versions will be processed using Redshift versions 2.6.56 and 3.0.67, respectively.
Summary of the updates
Release Notes 3.5.21 (2023.10)
NOTE: This is an urgent patch build addressing two longstanding bugs in the macOS/Metal backend of Redshift. Additional fixes and support for the latest Houdini/Solaris production builds are included.
Cinema4D Fixed a bug introduced in 3.5.20 causing "Something has gone wrong with shader ref counting!" in scenes with Tri-Planar nodes.
3D Studio Max Render View and Feedback Display are automatically disabled in Network Render Server mode.
3D Studio Max Fixed issues with camera export in a Redshift Proxy, ensuring correct color management settings.
3D Studio Max Addressed problems with the Physical Sky shader not updating sun position during IPR.
3D Studio Max Fixed Light Group name collection issues from XRef objects.
3D Studio Max Resolved a problem where Export Connectivity Data setting was silently enabled during proxy export, leading to large files.
Houdini Added support for Houdini 19.5.773 and dropped support for 19.5.682.
Hydra Added support for Solaris 19.5.773 and dropped support for 19.5.682.
macOS/Metal Fixed a parameter binding issue causing frame corruption/dark buckets/undefined behavior.
macOS/Metal Fixed a bug with async kernel compilation that could result in frame corruption.
CPU Fixed a bug causing excessive CPU usage for one specific core and resulting in sluggish behavior in other CPU-intensive applications.
If Blender crashes on MacOS, consider switching the GPU Backend to OpenGL instead of Metal on Apple Silicon (System settings of the Blender Preferences).
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