Render4you Redshift Render Farm has rolled out an update, bringing its Redshift version up to 3.6.02.
Please be aware that all tasks utilizing Redshift release 3.5 will now be using version 3.5.24. If you require a different version for your specific needs, we are happy to provide you with a custom version.
Earlier versions will be processed using Redshift versions 2.6.56 and 3.0.67, respectively.
Release Notes Summary: Version 3.6.02 (2024.06)
Cinema 4D
Added a Viewport port to the Output node.
Added a Contour option to the Reference node.
Fixed crash when using Freeze Geometry in conjunction with Viewport Solo.
Fixed hang when loading scenes with certain substances in ShaderGraph materials.
Fixed bug where ShaderGraph XGroups loaded via the X-Pool bypassed part of the format upgrade.
Fixed bug where certain substance channels in float 16-bit or 32-bit formats used incorrect color-space.
Fixed a crash when rendering with motion blur enabled.
AOVs that are not supported in progressive mode or RT will now be automatically disabled.
Maya
Added support for Maya 2025 (currently Windows and macOS only).
Added templates for material nodes that lacked them.
Fixed crash caused by invalid input to rsRender via command line.
Fixed bug with contour node being connected to displacement shader.
Adjusted unexpected behavior of Light List selection for Toon material.
Modified scene translation logic to avoid allocating buffers for unsupported AOVs when progressive rendering.
Fixed bug that prevented parsing of shading networks connected to the opacity input of an RS physical light.
Made xgen.py and rsRenderLayers.py Python3 compatible.
3ds Max
Added support for 3ds Max 2025.
Added support for 3ds Max OCIO color management (3ds Max 2024 and 2025).
Fixed a bug introduced in 3.5.16 that produced the wrong field of view when using camera shift.
Fixed bug where the new Diameter parameter on legacy Volume material was missing.
Fixed bug where cloning RS Material Output material did not clone its sub-materials/textures.
Fixed bug introduced in 3.6.00 where object color couldn't be edited with Redshift Color Picker in 3ds Max 2024.
Corrected the ordering of Volume and GI contribution scale controls in the UI for all lights.
3ds Max OCIO color management is now supported by Redshift Color Picker, available to any renderer.
3ds Max OCIO input colorspace is honored when Redshift input colorspace is set to Auto.
3ds Max OCIO output color management is honored, except for Redshift EXR output.
Added new 'redshift' MAXScript interface to provide a namespace for future global functions.
Redshift toolbar now remembers the last-selected Physical Light type.
Improved Redshift toolbar icons for light-UI themes (3ds Max 2025 only).
Houdini
Added support for Houdini 20.0.688 and dropped support for 20.0.590.
Added support for point attributes to procedural packed alembic instances.
Added support for "Principled Hair" and "Toon Material" shaders as materials outside material networks.
Slight performance improvement in scene extraction code (about 10% faster in some cases).
Modified scene translation logic to avoid allocating buffers for unsupported AOVs when progressive rendering.
Fixed a recently introduced bug that caused a rare crash related to some shader setups.
Fixed a bug that could affect the inclusion of custom camera objects in the RenderView cameras list.
Hydra
Added support for Solaris 20.0.688 and dropped support for 20.0.590.
Improved accuracy of camera FOV calculation from the Data Window NDC parameters.
Fixed bug that could cause a freeze on exit from Solaris or husk on macOS.
Fixed bug that could cause a freeze or crash when an OpenVDB file is not available.
Fixed bug that could affect the ramp parameters shader translation in Solaris 19.5.
Fixed bug that could affect creases tessellation when the mesh is right-handed.
Fixed bug that could affect normals and tangents when the mesh is right-handed.
Fixed bug that could affect the visibility state of instances.
Fixed bug that could affect the Scene Import Camera LOP script if the camera doesn't have RS parameters.
Fixed bug that could affect camera FOV motion blur if the shutter start is 0.0.
Fixed bug that could affect GPUs configuration from the REDSHIFT_GPUDEVICES environment variable.
Fixed bug that could affect the camera map shader.
Fixed bug that could cause a crash from objects with primitive-level UVs.
Fixed bug that could cause a crash from OSL shader nodes if the RS_osl_file param is not SdfAssetPath.
Blender
Fixed the Color Control 'Contrast' slider UI range (forum report).
Added support for Blender 4.0 and 4.1.
Metal
Added Metal hardware ray tracing motion blur support.
Fixed crashes on M3.
Redshift RT
Material changes are now smoothly and correctly updated.
Fixed a bug where grazing angle views could produce artifacts.
Fixed a crash when adding a dome light in an empty scene.
Improved convergence for glossy surfaces.
Significant performance improvement when rendering instanced geometry.
Experimental improvements for light sampling, resulting in better performance and reduced variance in most scenes.
General
Instanced mesh lights now consume much less memory.
Fixed a bug that prevented duplicated volumes from having their materials updated correctly.
Fixed a bug in the Contour shader that occurred when "Detect Separate Meshes" is disabled, and the object is transparent.
Added new options to the Toon Material to control how opacity affects reflection+rim and how semi-transparency rays interact with self.
Added new additive blend option to the Incandescent Shader.
Added new light contribution options to control how toon materials are affected by lights.
Fixed a rare NV-Link bug when using OptiX ray tracing.
Added an option to expand the volume bounding box.
Added an option to disable contours in reflection and refraction.
Added x/y offsets and scaling parameters to the Tonemap Pattern shader.
Fixed a bug where volumes inside a transmissive object ignored light volume contribution and the "Block Volumes in SSS Mediums" option.
Fixed an error in the texture mipmap generation that caused a slight darkening of the textures.
Reduced texture processing time.
Fixed a bug that caused NaN values in high values of volume emission.
Fixed a bug that prevented shadow evaluation when a node is connected to multiple volume shader inputs.
Fixed a bug that caused incorrect toon rim shading results, including support for point lights with "Shadow Softness."
Fixed a bug that caused incorrect toon specular mask results when rim is also enabled.
Fixed a bug that caused incorrect values in volumetric deep.
Improved sampling of mesh lights with very thin and scattered meshes.
Fixed a bug that led to OSL shader instability under certain conditions.
Reinstated camera exposure compensation option for global fog color, broken since 3.6.00.
Added a new cross-hatch pattern to the Tonemap Pattern shader.
Fixed issues that may affect license check stability, particularly in C4D.
Added OCIO override options to the command-line renderer.
Fixed an issue where display proxy file in mesh mode would crash.
Fixed an issue where TIFF images saved by Redshift would cause a crash in Nuke.
Fixed an issue where HIP devices would fail to calculate volumetric GI.
Fixed a bug that caused the Ramp shader not to work on polygon selections.
Fixed crash with Toon material when rendering with CPU.
Alembic Procedural
Fixed a bug that could affect the normals in subd meshes without tessellation.
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