Render4you Redshift Render Farm has rolled out an update, bringing its Redshift version up to 3.5.10.
Please be aware that all tasks utilizing Redshift release 3.5 will now be using version 3.5.10. If you require a different version for your specific needs, we are happy to provide you with a custom version.
Earlier versions will be processed using Redshift versions 2.6.56 and 3.0.67, respectively.
Summary of the updates
Maya:
- Fixed a bug that caused Wireframe shader node connections to fail.
3ds Max:
- Fixed a bug that broke bump mapping node connections.
- Fixed an issue with the Hue slider in Redshift Color Picker when configured to 0-1 range combined with degrees.
- Fixed issues that could crash 3ds Max after loading a render preset and where the UI doesn't update correctly after loading a render preset.
Cinema 4D:
- Note: Redshift 3.5.10 and later are not compatible with Cinema 4D 2023.0.0 or 2023.0.1; please upgrade to Cinema 4D 2023.1.0 for ongoing Redshift compatibility.
- Added support for the native Redshift Camera in Cinema 4D 2023.1, replacing the Standard Camera + RS Camera tag in new scenes.
- Addressed an issue where the background of material previews would look inconsistent when native OCIO is enabled.
- Addressed an issue where incorrect UVs would be used under some rare conditions.
- Improved the RS Volume object, automatically filling the velocity channels when a VDB file is selected.
- Added support for the Pyro object in Cinema 4D 2023.1, as well as a Pyro Volume material preset.
- Addressed an issue where the Cinema 4D Volume Loader object would use an incorrect VDB frame when motion blur is enabled.
- Added support in Cinema 4D 2023.1 for creating Redshift materials when double-clicking in the material manager, based on the Standard material shader.
Houdini:
- Added support for Houdini 19.5.403 and dropped support for 19.0.662.
- Disabled the "Ignore Pivot Point Attribute" instancing option by default.
- Addressed the AOVs TIFF and PNG "Bits per Channel" options.
Katana:
- Fixed a shutter sync issue between transformations and deformations when rendering the motion vectors AOV.
- Fixed the rendering of the motion blur from the velocity attribute in the sphere particles point clouds.
- Added support for material overrides to the user procedurals.
- Introduced new options in the RedshiftObjectSettings node to configure object-level motion blur options.
Hydra (Solaris):
- Added support for Solaris 19.5.403 and dropped support for 19.0.662.
- Improved scene update performance while working with complex scenes.
- Enhanced IPR scene update functions to support any kind of data updates (UVs, vertex attributes, etc).
- Improved support for the "Render all frames with a single process" Solaris feature, supporting any kind of animated data.
- Fixed various issues, including an IPR crash while working with the sun/sky light and rendering instancers with UV maps in the instance points.
- Added experimental support for the RSLight OBJ node scene import feature.
Blender:
- Set RS Standard material node tree as default for "Add RS Nodetree" option.
- Updated the link to the new plugin documentation page.
- Added support for rendering multiple scene layers using the layer name instead of the first index.
- Fixed errors recreating the OSL node connections inputs after loading a scene previously saved with OSL nodes.
- Applied the node socket update call method to the 'on the fly' created sockets for OSL nodes.
General (All Supported Software):
- Fixed issues related to AOVs being displayed in sRGB color space instead of Raw in RenderView.
- Extended maximum zoom to 3200% in RenderView.
- Zoom spinner control step amount now adapts to zoom level.
- Fixed artifacts in materials with a Layered Shader node introduced in 3.5.09.
- General performance improvements for CPU rendering.
- Added support for macOS Ventura in Metal.
- Fixed hot pixel noise in GI when using Transmission.
- Fixed bugs related to how reflectance affects shadow strength for the Standard Material. Added a material toggle to revert back to the old behavior if desired.
- Standard Material 'shadow opacity' is now in the range -1 to 1, with negative values allowing you to control the amount of reflectance contribution to the shadow.
- Standard Material 'shadow opacity' now only affects transmission shadow strength, as it should've always done.
- Fixed a bug that could cause photon rays to cut abruptly from lights placed close to the edge of the scene.
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