Render4you Redshift Render Farm has rolled out an update, bringing its Redshift version up to 2.6.19
Please be aware that all tasks utilizing Redshift release 2 will now be using version 2.6.19. If you require a different version for your specific needs, we are happy to provide you with a custom version.
Summary of the updates
For 3ds Max:
- Removed excessive logging mistakenly released in version 2.6.16, which impacted Forest Pack scene translation time.
- Implemented different logic for deriving Redshift output files when rendering with Deadline. You can read more about this in the official forum post.
- Redshift EXR file output now overrides bit depth to 32-bit float for Depth, World Position, Motion Vectors, Normals, and Bump Normals AOVs.
- Fixed a bug where Max framebuffers were not populated when using Redshift EXR output.
For Cinema 4D:
- Added support for specifying custom reference geometry through the new Reference section in the Geometry tab of the RSObject tag. This is equivalent to Cinema 4D's Stick Texture tag.
- Addressed an issue where Direct AOVs would not track the output directory during TeamRender.
For Houdini:
- Addressed an issue when launching IPR rendering from the RenderView ROP selector menu.
- Addressed a GUI mistake in some of the objects' flags available in the OBJ spare parameters.
- Fixed a problem updating the scene's light-mesh associations when working with instancefile proxies.
- Introduced the REDSHIFT_AUTOSPAREPARAMS variable, which can be set to "2" to add the spare parameters automatically only if there are RS ROP nodes in the scene.
- Added the REDSHIFT_RV_ALWAYSONTOP environment variable, which can be set to "0" or "1" to configure the RSRenderView's always on top initial state.
- Fixed a bug related to the mesh normals when they are not available in the object and the option to compute the vertex normals is disabled.
For Katana:
- Addressed a GUI mistake in some of the objects' flags available in the RedshiftObjectSettings node.
General Improvements and Fixes (All):
- Fixed a bug that produced incorrect global fog transmission after passing through a refractive object.
- Fixed a bug that could result in incorrect light-linking for certain single-scattered sub-surface objects.
- Added a new 'Color Mode' option to RS Physical Light to allow for both 'Color' and 'Temperature' combined.
- Fixed some potential CUDA Volta GPU issues.
Redshift offers a variety of powerful features and works seamlessly with popular 3D modeling and animation software such as 3ds Max, Maya, Cinema 4D, and Blender
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